Developer

twisted tower made with ai

The collected primary sources name Atmos Games as developer and 3D Realms as publisher. They do not include a statement about AI use in Twisted Tower's production.

The collected primary sources name Atmos Games as developer and 3D Realms as publisher. They do not include a statement about AI use in Twisted Tower's production, so this article records the published credits rather than assigning a production method to the game.

Published credits and release record

Twisted Tower released on Steam for PC on August 18, 2026. Steam identifies Atmos Games as the developer listing and 3D Realms as publisher. The official 3D Realms page provides the game premise, locations, and feature examples; it does not describe a production toolchain.

An independent review in the dossier identifies Thomas Brush as the main developer working under Atmos Games and says that Brush and the team spent more than five years on the game. That is review-attributed development context. It does not identify which software, vendors, or workflows were used for specific assets.

What the official description establishes

The official premise places the player in an abandoned 1950s resort, with a goal of reaching the tower's top to save the love of their life. The published location list is the hotel, waterpark, clown casino, carnival forest, and space station. The page also describes optional paths and corrupted fairy-tale mascots.

Collectible toys support jumping, dashing, and grappling. The named arsenal examples include a whack-a-mole mallet, rubber-band pistol, dart-throwing Tommy Gun, farting shotgun, bubblegum-spitting chain-gun, sniper slingshot, and skull-popping magical wand. These facts identify the game's creative presentation, not the tools used to create art, audio, writing, code, marketing, or localization.

Reading a production claim

A claim about AI use needs a source that expressly addresses that subject. The official product description, trailer titles, platform listing, and review observations in this dossier do not do so. Visual style, a player's impression, or the existence of unusual weapon names cannot establish a development workflow.

The same standard applies in both directions: this record contains no disclosure assigning AI to a production area and no disclosure making a complete non-use statement. Adding either conclusion would go beyond the published material. Readers looking for a future disclosure should prefer a direct studio, publisher, or current storefront statement with its original wording and date.

Sources

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